#pragma once 
#include "SpriteState.h"

class PlayerStanding : public SpriteState
{
protected:
	const float sdx;	//speed decay coefficient

public:
	PlayerStanding(SpriteCore &core) 
		:
		SpriteState(core),
		sdx(0.92f)
	{
		core.currentSeq = core.seqs[0];
	}
	virtual void OnCtrlDirPress(BiDirection d);
	virtual void OnCtrlJumpPress();
	virtual void OnUpdate();
	virtual void OnUnsupported();
}; 